Hi there, I'm Andrei Marius — a UI/UX and graphic designer with a soft spot for vector work.
I work at the intersection of product design, visual systems, and education—helping users understand tools, workflows, and interfaces through thoughtful design.
I work at the intersection of product design, visual systems, and education—helping users understand tools, workflows, and interfaces through thoughtful design.
Origin Story
Like many ’90s kids, I started by doodling my favorite cartoon characters. My first real “aha” moment came when I was 8 and stuck at home with the mumps for a couple of weeks — just me, nonstop cartoon re-runs, and a bunch of pencils. After many attempts, I eventually nailed my first cartoon drawing: Blinky Bill.
I kept sketching and experimenting with art, slowly building up a small portfolio, but I never really saw it as a career. I even dabbled in ink and oil painting for a bit, but eventually realized that wasn’t really my thing.
Beginnings​​​​​​​
In my first year of college, I started getting into digital design. I kicked things off with HTML and CSS, then moved on to Photoshop, Illustrator, Flash, InDesign, CorelDraw — even played around with a bit of 3D modeling.
Out of everything, Illustrator really grabbed my attention and and after about a year of experimenting with it, I published my first tutorial at EnvatoTuts+ :Â How to Create a Realistic Vector Building Illustration.
Fast forward ten years, and I had released over 500 tutorials — mostly vector-focused, using Illustrator, Photoshop, After Effects, Figma, Sketch, XD, Affinity Designer or Graphic. I’ve covered a little bit of everything: illustrations, icon sets, text effects, web graphics, character designs, logos, UI designs, animations, and branding elements.
Collaborations
In 2014, I started working with Autodesk Graphic, which eventually rebranded as Picta Graphic.
This collaboration gave me a great chance to contributed to the design and refinement of the app’s UI/UX by focusing on clarity, consistency, and ease of use across Mac, iPad, and iPhone platforms.
This collaboration gave me a great chance to contributed to the design and refinement of the app’s UI/UX by focusing on clarity, consistency, and ease of use across Mac, iPad, and iPhone platforms.
Redesigned the entire website (graphic.com) and put together a fresh, comprehensive user guide for all three app versions. It was a solid mix of creative stuff that really helped me grow as a designer.
Also worked on design projects, tutorials, animations, and short videos to promote the app and showcase its capabilities, which sparked my interest in video production.
Expanding into Video
Alongside my written tutorials, I naturally expanded into videos.
This pushed me to level up my editing skills. I got to play around with pacing, motion graphics, transitions, and even voiceovers—basically putting my After Effects and video production skills to good use in a new way. Plus, it let me show the process in real-time, which made things much clearer for people following along.
It’s been a fun way to give back to the design community, while also sharpening my own skills along the way.
This pushed me to level up my editing skills. I got to play around with pacing, motion graphics, transitions, and even voiceovers—basically putting my After Effects and video production skills to good use in a new way. Plus, it let me show the process in real-time, which made things much clearer for people following along.
It’s been a fun way to give back to the design community, while also sharpening my own skills along the way.
UI/UX Design TransitionÂ
Beginning in 2015, my collaboration with the Graphic app team deepened my focus on UI/UX and product design, contributing to interface improvements and cross-platform consistency across Mac, iPad, and iPhone.
Alongside product work, I’ve written and produced dozens of tutorials and visual examples, translating complex features into approachable, task-oriented learning materials. Teaching has strongly influenced how I design—clear structure, progressive disclosure, and reducing friction are as important to me as visual polish.
This journey ultimately led to Monexe, a money management app I designed to help people track expenses, set budgets, and take control of their finances. From interface design and interaction flows to onboarding and tutorials, Monexe brought together my interests in product design, usability, and education into a single, end-to-end project.
Launching it marked a major milestone in my journey as a UI/UX designer.
Today, I enjoy working on products where design, storytelling, and user experience meet, especially tools that empower people to create, understand, and work more effectively.
If you’ve got any questions, feedback, or want to work together, feel free to email me at: