Hi there, I'm Andrei Marius — a self-taught UI/UX designer and graphic designer with a soft spot for vector work.

I spend most of my time creating designs in Illustrator, Figma, Photoshop, After Effects, Premiere Pro, XD, or Sketch — whatever the project calls for. I work on everything from illustrations and UI elements to written and video production, as well as icons, logos & badges, charts & infographics, diagrams, patterns, some character design, and a wide range of text effects.
​​​​​​​Origin Story
Like a lot of '90s kids, I started out just doodling my favorite cartoon characters. My big "Aha!" moment came when I was 8 and stuck at home with the mumps for a couple of weeks — just me, nonstop cartoon re-runs, and a bunch of pencils. After many attempts, I finally nailed my first cartoon drawing: Blinky Bill.

I kept sketching and experimenting with art, slowly building up a small portfolio, but I never really saw it as a career. I even dabbled in ink and oil painting for a bit, but eventually realized that wasn’t really my thing.
Beginnings​​​​​​​
In my first year of college, I started getting into digital design. I kicked things off with HTML and CSS, then moved on to Photoshop, Illustrator, Flash, InDesign, CorelDraw — even played around with a bit of 3D modeling.

Out of everything, Illustrator really grabbed my attention. After about a year of experimenting with it, I published my first tutorial at Envato Tuts+ : How to Create a Realistic Vector Building Illustration.

Fast forward ten years, and I had released over 500 tutorials — mostly vector-focused, using Illustrator, Photoshop, After Effects, Figma, Sketch, XD, Affinity Designer or Graphic. I’ve covered a little bit of everything: illustrations, icon sets, text effects, web graphics, character designs, logos, UI designs, animations, and branding elements.
Collaborations
In 2014, I started working with Autodesk Graphic, which eventually rebranded as Picta Graphic.
This collaboration gave me a great chance to level up my vector skills and dive into new kinds of projects.

I worked on lots of design projects, tutorials, animations, and some short videos to help promote the app and show off what it could do. This was when I first started diving into video production, and it quickly became something I really enjoyed. 

Also redesigned the entire website (graphic.com) and put together a fresh, comprehensive user guide for all three app versions. It was a solid mix of creative stuff that really helped me grow as a designer.
Expanding into Video
Alongside my written tutorials, I naturally expanded into videos.

This pushed me to level up my editing skills. I got to play around with pacing, motion graphics, transitions, and even voiceovers—basically putting my After Effects and video production skills to good use in a new way. Plus, it let me show the process in real-time, which made things much clearer for people following along.

It’s been a fun way to give back to the design community, while also sharpening my own skills along the way.
UI/UX Design Transition 
After years of designing and creating written and video content, I naturally gravitated toward UI/UX design. I found myself increasingly fascinated by the way design shapes user experiences — not just how things look, but how they feel, interact, and guide people toward their goals.

This journey ultimately led to the launch of Monexe, a money management app I built to help people track expenses, set budgets, and take control of their finances. From crafting the interface and designing intuitive interactions to creating tutorials and onboarding flows, Monexe allowed me to apply all of my skills in one project.
Launching it marked a major milestone in my journey as a UI/UX designer.
If you’ve got any questions, feedback, or want to work together, feel free to email me at:
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